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	<title>Modern Toil &#187; Farmville</title>
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		<title>NO, I don&#8217;t want to be your neighbor in farmville.</title>
		<link>http://moderntoil.com/?p=166</link>
		<comments>http://moderntoil.com/?p=166#comments</comments>
		<pubDate>Sun, 04 Jul 2010 20:01:20 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>

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		<description><![CDATA[No, I don&#8217;t want to be your neighbor in &#8220;farmville&#8221;, your friend in &#8220;cafe world&#8221;, or you&#8217;re hooker in &#8220;pimps&#8221;.  Yeh-yeh, that last one doesn&#8217;t exist. . .*yet*.
Social networks are all about repeat visits.  I get that.  If people don&#8217;t come back, they don&#8217;t see the new ads, they don&#8217;t see what everyone&#8217;s been up [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://moderntoil.com/wp-content/uploads/2010/07/farmville_nuclear.jpg"><img class="alignleft size-full wp-image-167" title="farmville_nuclear" src="http://moderntoil.com/wp-content/uploads/2010/07/farmville_nuclear.jpg" alt="" width="280" height="245" /></a>No, I don&#8217;t want to be your neighbor in &#8220;farmville&#8221;, your friend in &#8220;cafe world&#8221;, or you&#8217;re hooker in &#8220;pimps&#8221;.  Yeh-yeh, that last one doesn&#8217;t exist. . .*yet*.</p>
<p>Social networks are all about repeat visits.  I get that.  If people don&#8217;t come back, they don&#8217;t see the new ads, they don&#8217;t see what everyone&#8217;s been up to, and your user base shrinks like ku klux klan sign-ups during a sheet shortage.</p>
<p>Games like farmville get people to come back, again, and again, and again, and again.  People with addictive personalities are especially useful gamers to social networks because they&#8217;ll actually HOUND their friends to come play to if it somehow benefits their own progress/success and the cycle repeats.</p>
<p><strong>Think about this:</strong> The bigger the userbase, the higher the number of visits, the bigger the &#8220;value&#8221; of the social network.  What am I talking about? Well, Facebook has an estimated annual revenue of <strong>$1.2 billion</strong> and <strong>400 million users</strong>.  That means each of  you reading this, that are members of facebook, are worth about $3/year.  Some of it comes from ads, some of it just from growth of the co., but roughly speaking, each person that &#8220;joins&#8221; facebook brings the company~$3 in annual revenue.</p>
<p>Are you starting to see the big picture yet?</p>
<p><a href="http://moderntoil.com/wp-content/uploads/2010/07/jetsons_farmville.jpg"><img class="alignright size-full wp-image-170" title="jetsons_farmville" src="http://moderntoil.com/wp-content/uploads/2010/07/jetsons_farmville.jpg" alt="" width="331" height="236" /></a>I have nothing against the concept of a social network and sites that are designed to connect people, but I have a problem with the idea of turning everyone into a button pushing George Jetson to speed up the growth and value of a company and calling it a &#8220;game&#8221;.  Games usually involve skill or chance, and I see neither in the current crop of popular social networking games.  The greatest factor driving your success in any of these &#8220;games&#8221; is your willingness to come back, over and over again.</p>
<p>Count me out.  I&#8217;ll stick with &#8220;Call of Duty&#8221;.  Call of Duty never sends me messages reminding me to come play it, I can play as much or as little as I want, my success is tied to my skill and strategy, and nobody wants to be my neighbor.</p>
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